Jon Hellguard
X-COM
41
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Posted - 2015.10.15 17:03:12 -
[1] - Quote
Skillpoint extractor / Neural Packages kill proper character progression! Progression is very essential for a new pilot. He/She reads the skills, considers wether to spend time on it or not and starts to plan. Also, I'm very certain we all remember that very moment we first got into ship X and undocked. We trained for it HARD, we waited, we earned ISK to spend on fitting and so on. It was very well earned and gave a great sence of archievement. So do you really want new players to buy themselfs in, jump in a fancy ship, fly out and get podded home just to quit eve again?
If you as a player feel like you are ready to take on higher archievement and the skills are holding you up. That's when the Character bazzar might make sence. It balances for demand and supply and does not instantly change a characters attribute in some magic way. Remember the 3 Levels? Customer, Player, Character? What level do you want to 'fix' or improve really?
I don't want to tell new pilots pilots to just go buy some neural packages. It's the lamest, entousiasm-killing thing you can tell a new players.
Boost new players in better ways. Give them Skillpoints for archieving certain stuff like the opportunities! Give them boosts for game-interaction with other players. Provide them features that take them into the actual game rather than to a store.
CCP you have this great sandbox, try less to interfer with how people play the sand - give them more sand to play with!
Character Bazzar, for transfers - why not? Just the transfer system tho. Ensure players who want to sell or buy a character get that extra option to easely doing it without spending too much time on forums and 3rd party time. What I think could be usefull: > Official 'transfer' notifications on characters that everyone can see. So players know when Char XYZ has switched an owner. Of course not "what owner", but that it switched. > Filtering, sorting, auctions, ect.
Is this a financial attempt? I understand from looking at what financial numbers of CCP out there look like, you need new ways to get income. Now, there's many other systems that provide solid ways to generate income with microtransactions that do not influence the game mechanics or player experience in a bad way. Look out for them, or ask us for idea's > Skillpoints is one of the holy things you shouldn't touch that way.
Internal bets? If anyone at CCP said "this is a bad idea!", now it's the time to go to that person and receive the "I told you so!" right away. |